How to play RosikBall
The controls, the rules and a few tips — everything you need for your first match.
RosikBall is football with round players, one ball and two goals, in a 3D arena with walls all around. Two teams, Red and Blue, try to put the ball in the other team's goal. It is quick to learn: you move, you kick, you jump — the rest is positioning, timing and angles.
- The objective
- Controls
- Moving
- Kicking
- Jumping and lob shots
- Scoring and the match
- Teams
- Playing online: rooms
- Tips
The objective
Score more goals than the other team before the time runs out, or be the first to reach the room's score limit. Every player is a disc on the pitch; there is no goalkeeper role and no offside — anyone can defend, attack and score. The arena is enclosed, so the ball bounces off the walls and play hardly ever stops.
Controls
| Action | Keys |
|---|---|
| Move | ↑ ↓ ← → or W A S D |
| Kick | X or M |
| Jump | Space or Shift |
| Room menu (teams, start, pause, field) | Esc or the ☰ Menu button |
| Chat | Tab to type, Enter to send, Esc to leave the chat |
| Team chat on / off | 0 |
| Zoom | 1 2 3, 4 for the whole field, or Alt + mouse wheel |
| Camera angle | T (top, classic, low) |
| Pause (room admins) | P |
| Sound on / off | 5 |
Every key can be changed: open ⌨ Controls on the room list or in the room menu. Your keys are saved in your browser.
Moving
Your disc reacts at once: it speeds up quickly, stops quickly and turns on the spot. Your own disc has a light ring around it, so you can always find it. You can step a little outside the pitch's lines (the ball cannot), which helps to get behind the ball near the walls. Holding the kick key slows you down a little, so you can line up a shot.
Kicking
Hold the kick key and your disc lights up: the kick fires the moment the ball is within reach. A kick adds speed to the ball, mostly in the direction from the centre of your disc through the ball and a little towards where you are running — so where you touch the ball decides where it goes. Running into the ball without kicking pushes it along: that is how you dribble.
The walls are part of the game: a ball kicked against a wall comes back at an angle, keeping its speed along the wall. Use them to pass around a defender or to send a quick shot back towards goal.
Jumping and lob shots
Press jump to leave the ground. In the air you can meet a high ball, block a shot or reach a ball bouncing over the others. There is no special lob button: a lob comes from how you kick. Kick the ball just after you take off, or kick it from below, and it rises — over a defender, or over the players in front of the goal and down into it.
When the ball is in the air, its shadow shrinks and a ring around it shows the height; a target ring on the ground shows where it will land, so you can be there first. When the ball is off the screen, an arrow on the edge points to it.
Scoring and the match
A goal counts when the ball crosses the goal line between the posts and under the crossbar. The goal banner names the scorer and who gave the assist. After a goal, play restarts from the centre: the team that conceded kicks off (Red kicks off the first one), and until the kickoff both teams stay in their own half, with the other team outside the centre circle.
A room can have a time limit and a score limit. If the scores are level when the time is up, the match goes to overtime: the next goal wins. At the end, a short recap shows the score and every goal.
Teams
Every room has three groups: Red, Blue and the Spectators. You join a room as a spectator; open the room menu with Esc and drag your card to a team, or wait for a room admin to put you in one. Admins start and stop matches, pick the field and the limits, and can lock the teams. Admins can also add bots to fill a team. A player who stays still for 30 seconds while the ball is in play is marked AFK (away); press any key to come back.
Playing online: rooms
- Join a room: the room list shows public rooms with their players, field and country. Click one and press Join room. A room with a lock needs its password.
- Create a room: press Create room, give it a name, an optional password and the number of players (up to 24). Untick Show in room list for a private room: friends join with its code or its invite link.
- Invite friends: copy the room's invite link from the room menu (Copy) and send it; it opens the game straight in your room.
- Chat: press Tab to talk to everyone, switch to your team with 0, or write
@Nameto send a message to one player. - Replays: press ● Rec in the room menu to record a match, and ▶ Watch replay on the room list to watch it.
- Other stadiums: admins choose the field in the room menu, or load one of the maps made by players.
You can play as a guest. With a free account your nickname is yours alone and is shown as verified in every room.
Tips
- Hold kick before the ball arrives. The kick fires on contact, so press it early and let the ball come to you.
- Aim with your position. The ball goes from the middle of your disc through the ball: get behind it, on the line to where you want it to go.
- Keep your shape. If everyone chases the ball, the goal is empty. Let a teammate take the ball and cover the space.
- Use the walls. A pass off the wall gets around a defender; a shot off the wall can surprise the goal.
- Time your jump. Jump and kick together for a lob; jump without kicking to block a high shot.
- Read the landing ring. Run to where a high ball comes down instead of following it.
- Find your camera. Try the angles with T and the zoom with 1–4: some players like to see the whole field.
Ready? Find a room and play. Want to know more about the game? Read about RosikBall.